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» Current Poll

Who would you like to see that's not in MK9 trailer?
Cryax - 0%
0 Votes
Shinnok - 9.09%
1 Vote
Quan Chi - 18.18%
2 Votes
Noob Saibot - 18.18%
2 Votes
Ermac - 9.09%
1 Vote
Smoke - 9.09%
1 Vote
Jade - 0%
0 Votes
Kitana - 36.36%
4 Votes
Sindel - 0%
0 Votes
Tanya - 0%
0 Votes
Total Votes: 11
You may not vote on this poll.

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Blood flies in new Mortal Kombat screenshots

Sep 02, 2010 - 6:09 PM - by MKRayden
Here's a bunch of new Mortal Kombat screenshots





Click here for more

Source Joystiq
3 Replies

"Shadows" Trailer/New Boon Interview

Sep 01, 2010 - 4:39 AM - by Shan
Here's the new trailer:, featuring shadows of fighters as they're in battle


IGN interviews Ed Boon


IGN: Ed, thank you for joining us today to talk about Mortal Kombat. The first and primary concern for everyone out there, I think, is "Where is Superman?"

Ed... [Read More]
5 Replies

ScrewAttacks Ten Least Favorite MK Fatalities

Aug 30, 2010 - 7:43 PM - by MKRayden
ScrewAttack Have put together top ten worst Fatalities in MK's history.
10. Tanya's Neck Breaker Fatality (MK4)
9. Kabal's Face Scare Fatality (MK3)
8. Sindel's Swan Dive Hara-Kiri (MK Deception)
7. Kenshi's Telekinetic Destroyer Fatality (MK Deadly Alliance)
6. Quan Chi's Neck Stretch Fatality (MK Deadly Alliance)
5. Raiden's Dual Electrocution Fatality (MK Deception)
4. Reptile's Chimpanzee Animality (Ultimate MK3)
3. Motaro's Head Pull Fatality (MK Trilogy)
2. Liu Kang's Cartwheel Uppercut Fatality (MK1)
1. MK vs. DC overall.
To see the video of the list in its entirety
[URL="
... [Read More]
7 Replies

What's Next For Mortal Kombat, NetherRealm Studios

Aug 25, 2010 - 9:35 AM - by MKRayden
Kotaku has posted an intriguing article where they interview Ed Boon about the future of Mortal Kombat, Life after Midway Games and what's in store for Netherrealm Studios.

When Warner Bros. picked up the Mortal Kombat property and the team responsible for making it, the studio told Boon and team "We want to give you more time. We want to focus on quality."
'I think what people are seeing are the results of that," Boon says. "We're not working under the same accelerated pace that we were during the past few games." That means a Mortal Kombat game that's not as "barebones," in Boon's words, as the last entry, Mortal Kombat vs. DC Universe.
But it also won't be as overstuffed with features as 2006's Mortal Kombat: Armageddon, a game that boasted more than 60 characters, multiple mini-games, a "Kreate A Fighter" mode and more. This time, Boon says, the team is focusing more on the core game, plus offering the unlockable secrets the series is known for.
"We're going to have a Krypt. It's going to have a really elaborate and sophisticated unlocking system," Boon says. "We'll have really deep online stuff. Not to say that we're never going to do [those over the top bonus modes] again, but this game's not going to have a puzzle game or chess game. This is really us focusing on those first three games..."
According to Boon, it seems the new home of Mortal Kombat is focused on extending the franchise beyond just fighting games.
"Warner Bros. made it pretty clear when we came on, that there's a lot more than can be done with Mortal Kombat," Boon says. "Not 'a lot more' as in, 'Let's release two games a year' and beat it into the ground. A lot more in terms of other... [Read More]
5 Replies

Console Creatures Interviews Shaun Himmerick at X10

Aug 24, 2010 - 10:07 AM - by MKRayden
Canadian gaming site Console Creatures has posted an Interview with executive producer of the game Shaun Himmerick from the Microsoft event X10. Below are a few interesting points made during the interview:
"[Internal Skeleton System] The heart, The lungs, The brain; The tongue. We can separate the model from the neck or even the jaw, So you can see the tongue flapping around, The brain can fall out"
"Hidden Characters that didn't even exist. We're gonna make sure they exist now".
"You look at Babalities, Animalities; Friendships. We're not gonna bring all those back, But I promise you we will bring at least one of those back".


To watch the Interview in full, click here.
4 Replies

Mortal Kombat: Five Fatalities That Must Return

Aug 23, 2010 - 9:52 AM - by MKRayden
With Warner Bros’ Mortal Kombat ready to reboot the series for the umpteenth time, bloodthirsty as ever, we’ve been hard at work discussing a few favorite fatalities we’d like to see replicated in glorious next gen-o-vision. Join us as we, well, Finish Him…

1) Step To It
It’s a simple matter indeed to pinpoint the precise moment macabre and tongue-in-cheek swapped priority in the world of Mortal Kombat. Naturally, Jax and his infamous boot stamp fatality marked this turning point. Growing via a comic sprite zoom, he simply stamps his opponent into the earth – an effect that would look excellent in 3D, and not nearly as contrived.

2) Crushing Defeat
Mortal Kombat: Deception was somewhat of a watershed moment in arena deaths, featuring the usual array of acid and meat grinders. Hell’s Foundry, though, oozed class by comparison. Launching foes directly into the machinery itself, they’d cook for a few seconds before being slammed into mush. We’re mentally stable, us…

3) My Adoring Fans
We can distinctly remember some wonderkid or other performing this fatality on GamesMaster way back when, only to be terrified by the sight of a practically cuboid decapitated head. Taking their opponent by an arm and a leg, fighters swing them into the blades of a rotating fan. And not an office one, either…

4) I Don’t Want To Set The World On Fire
When Smoke wants a bout over, he certainly means it. Taking the phrase ‘self-destruct’ to its widest possible extreme, the mechanoid releases dozens of bombs in Mortal Kombat 3, destroying not just his opponent, but the entire earth.

5) Time Team
Gory and basic though it is, we’d love to see Sub-Zero’s freeze rip fatality, again from MK3... [Read More]
8 Replies

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